Real-time 3D, rigid-body physics, hand tracking and procedural audio. Open a link, nothing to install.
Erin Catto's brand-new Box3D engine compiled to WebAssembly. Stack pyramids, topple jenga and dominoes, or switch to the crash and hoops scenes and shoot.
The arcade machine, simulated properly. Jolt Physics shoves a heap of colliding discs while Three.js renders the cabinet, using AURUM's struck-coin scans.
One question with several answers: what is the best way to put convincing water on a web page? Each exhibit is a separate take. The first has no fluid in it at all — Jolt hands every floating body its own water plane each step, rebuilt from a shared wave field.